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GPU Programming with C++ and CUDA

GPU Programming with C++ and CUDA

By : Paulo Motta
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GPU Programming with C++ and CUDA

GPU Programming with C++ and CUDA

By: Paulo Motta

Overview of this book

Written by Paulo Motta, a senior researcher with decades of experience, this comprehensive GPU programming book is an essential guide for leveraging the power of parallelism to accelerate your computations. The first section introduces the concept of parallelism and provides practical advice on how to think about and utilize it effectively. Starting with a basic GPU program, you then gain hands-on experience in managing the device. This foundational knowledge is then expanded by parallelizing the program to illustrate how GPUs enhance performance. The second section explores GPU architecture and implementation strategies for parallel algorithms, and offers practical insights into optimizing resource usage for efficient execution. In the final section, you will explore advanced topics such as utilizing CUDA streams. You will also learn how to package and distribute GPU-accelerated libraries for the Python ecosystem, extending the reach and impact of your work. Combining expert insight with real-world problem solving, this book is a valuable resource for developers and researchers aiming to harness the full potential of GPU computing. The blend of theoretical foundations, practical programming techniques, and advanced optimization strategies it offers is sure to help you succeed in the fast-evolving field of GPU programming.
Table of Contents (17 chapters)
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1
Understanding Where We Are Heading
6
Bring It On!
10
Moving Forward
15
Other Books You May Enjoy
16
Index

Testing your code with GTest and Pytest

Creating our code is the first part, but we cannot deliver it until we’ve made sure that everything is working properly. To guarantee this it is a very good idea to have automated, repeatable tests in place that will execute again and again to make sure that any new changes do not introduce regressions into our code.

TDD starts with the test code

When using test-driven development, we first create a test that calls our code, let’s say a function, and then we create a version of the function that simply returns false or null. With that version, we run the test and it will fail. Then we implement the minimum amount of code necessary to make the test pass. We then iterate these steps, creating multiple tests, until we have fully functional and tested code that we can rely on. With many different tests for each piece of code we can cover different error scenarios, corner cases and boundaries, drastically increasing...

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GPU Programming with C++ and CUDA
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