Book Image

Protocol Buffers Handbook

By : Clément Jean
Book Image

Protocol Buffers Handbook

By: Clément Jean

Overview of this book

Explore how Protocol Buffers (Protobuf) serialize structured data and provides a language-neutral, platform-neutral, and extensible solution. With this guide to mastering Protobuf, you'll build your skills to effectively serialize, transmit, and manage data across diverse platforms and languages. This book will help you enter the world of Protocol Buffers by unraveling the intricate nuances of Protobuf syntax and showing you how to define complex data structures. As you progress, you’ll learn schema evolution, ensuring seamless compatibility as your projects evolve. The book also covers advanced topics such as custom options and plugins, allowing you to tailor validation processes to your specific requirements. You’ll understand how to automate project builds using cutting-edge tools such as Buf and Bazel, streamlining your development workflow. With hands-on projects in Go and Python programming, you’ll learn how to practically apply Protobuf concepts. Later chapters will show you how to integrate data interchange capabilities across different programming languages, enabling efficient collaboration and system interoperability. By the end of this book, you’ll have a solid understanding of Protobuf internals, enabling you to discern when and how to use and redefine your approach to data serialization.
Table of Contents (13 chapters)

Variable-length integers (varints)

As you are now aware, the payloads that are created by Protobuf are significantly smaller than the other popular data formats. One of the biggest factors of such small payloads is the use of variable-length integers (varints). Now, let’s not get ahead of ourselves. Before explaining how all of this works in Protobuf itself, let’s understand the idea of varints; then, we will see where they’re used in Protobuf.

As its name suggests, a varint is the concept of encoding integers into different byte sizes. What is not clear from the name is how it decides the length of the encoding. So, we are going to use an example to understand how that works.

First, we can see the result of encoding by using the skills we learned in previous chapters. We can write the following proto file (varint/encoding.proto):

syntax = "proto3";
message Encoding {
  int32 i32 = 1;
}

Then, we can define the data in a txtpb file...