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C++ Memory Management

C++ Memory Management

By : Patrice Roy
4.7 (3)
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C++ Memory Management

C++ Memory Management

4.7 (3)
By: Patrice Roy

Overview of this book

Memory management in C++ isn't one-size-fits-all; real-time systems, games, and embedded applications each present unique memory constraints. This book delivers targeted solutions for each domain. Written by ISO C++ Standards Committee member, Patrice Roy, this guide covers fundamental concepts of object lifetime and memory organization to help you write simpler and safer programs. You’ll learn how to control memory allocation mechanisms, create custom containers and allocators, and adapt allocation operators to suit your specific requirements, making your programs smaller, faster, safer, and more predictable. From core principles to modern facilities that simplify your work, you’ll master memory management mechanics, build tailored memory solutions for your application needs, and measure their impact on your program’s behavior. By the end of this book, you’ll be able to write secure programs that handle memory optimally for your application domain. You will also have a strong grasp of both high-level abstractions for safer programs and low-level abstractions that allow detailed customization.
Table of Contents (23 chapters)
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Lock Free Chapter
1
Part 1: Memory in C++
5
Part 2: Implicit Memory Management Techniques
9
Part 3: Taking Control (of Memory Management Mechanisms)
15
Part 4: Writing Generic Containers (and a Bit More)
22
Index

Summary

As a reminder, in this chapter, we examined arena-based allocation with a concrete example (a size-based arena with a particular usage pattern) and saw we could get significant results from it, and then saw another use case with pre-allocated memory blocks from which we picked chunks where we placed objects, again seeing some benefits. These techniques showed new ways to control memory management, but in no way are they meant to represent an exhaustive discussion on the subject. To be honest, this entire book cannot be an exhaustive treatise on the subject, but it can hopefully give us ideas!

The next step in our journey will be to expand the techniques seen in this chapter and write something that is not really a garbage collector but is in some ways weaker and in some ways better: deferred reclamation memory zones. This will be our last step before we start discussing memory management in containers.

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C++ Memory Management
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