Book Image

Refactoring with C#

By : Matt Eland
5 (1)
Book Image

Refactoring with C#

5 (1)
By: Matt Eland

Overview of this book

Software projects start as brand-new greenfield projects, but invariably become muddied in technical debt far sooner than you’d expect. In Refactoring with C#, you'll explore what technical debt is and how it arises before walking through the process of safely refactoring C# code using modern tooling in Visual Studio and more recent C# language features using C# 12 and .NET 8. This book will guide you through the process of refactoring safely through advanced unit testing with XUnit and libraries like Moq, Snapper, and Scientist .NET. You'll explore maintainable code through SOLID principles and defensive coding techniques made possible in newer versions of C#. You'll also find out how to run code analysis and write custom Roslyn analyzers to detect and resolve issues unique to your code. The nature of coding is changing, and you'll explore how to use AI with the GitHub Copilot Chat to refactor, test, document, and generate code before ending with a discussion about communicating technical debt to leadership and getting organizational buy-in to refactor your code in enterprise organizations and in agile teams. By the end of this book, you'll understand the nature of refactoring and see how you can safely, effectively, and repeatably pay down the technical debt in your application while adding value to your business.
Table of Contents (24 chapters)
Free Chapter
1
Part 1: Refactoring with C# in Visual Studio
7
Part 2: Refactoring Safely
13
Part 3: Advanced Refactoring with AI and Code Analysis
18
Part 4: Refactoring in the Enterprise

Establishing code standards

So, now that I’ve convinced you how code standards can reduce conflict in your team, focus code reviews, and guide refactoring efforts, let’s talk about where these standards come from and how we adopt them in our teams.

Collective code standards

Every software development team already has code standards.

I say this because each software development team already has, by definition, at least one developer. Every developer, whether they’re aware of it or not, has their own set of internalized code standards.

They may not have thought about their preferences or be able to list them out, but if you look at each developer on your team and the code they write in isolation, there will be a certain amount of consistency to it.

The problem teams encounter is not that they don’t have standards, but rather that they have too many standards. Each developer operates from their own internal set of standards and preferences and...