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The C++ Programmer's Mindset

The C++ Programmer's Mindset

By : Sam Morley
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The C++ Programmer's Mindset

The C++ Programmer's Mindset

By: Sam Morley

Overview of this book

Solve complex problems in C++ by learning how to think like a computer scientist. This book introduces computational thinking—a framework for solving problems using decomposition, abstraction, and pattern recognition—and shows you how to apply it using modern C++ features. You'll learn how to break down challenges, choose the right abstractions, and build solutions that are both maintainable and efficient. Through small examples and a large case study, this book guides you from foundational concepts to high-performance applications. You’ll explore reusable templates, algorithms, modularity, and even parallel computing and GPU acceleration. With each chapter, you’ll not only expand your C++ skillset, but also refine the way you approach and solve real-world problems. Written by a seasoned research engineer and C++ developer, this book combines practical insight with academic rigor. Whether you're designing algorithms or profiling production code, this book helps you deliver elegant, effective solutions with confidence.
Table of Contents (19 chapters)
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18
Index

Using C++ modules

Modules were introduced in C++20 as an alternative means of sharing declarations/definitions across multiple translation units; essentially, they are a partial replacement for header files. These are similar to how other programming languages, such as Rust, organize their code; entities are organized into modules (derived primarily from the file structure). Modules do not replace namespaces; you should continue to use these in addition to modules. An interface module is declared using an export module statement. In the following code snippet, we declare a new module named computational_thinking (in module_example.cpp). Entities that should be exported in the module must be prefixed with the export keyword; we include some examples here:

export module computational_thinking;
export namespace ct {
    // defined elsewhere
    void exported_fn(int a);
}
// Not exported
int non_exported_fn();
// defined elsewhere
export int another_exported_fn(int b);
// exported...
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