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Learning JavaScript Data Structures and Algorithms

Learning JavaScript Data Structures and Algorithms - Fourth Edition

By : Loiane Groner
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Learning JavaScript Data Structures and Algorithms

Learning JavaScript Data Structures and Algorithms

By: Loiane Groner

Overview of this book

Data structures and algorithms are foundational topics for software developers. This easy-to-follow book from experienced developer and trainer Loiane Groner will help you to fill in the gaps in your knowledge – whether you’re a self-taught developer, you’re preparing for technical interviews, or you just want to write better code and improve your problem-solving skills. This fourth edition covers essential data structures, algorithms, and their usage in the context of JavaScript. You’ll follow examples in both JavaScript and TypeScript, in line with the latest standards and best practices, learning how to do complexity analysis along the way. New to this edition are LeetCode and HackerRank exercises at the end of each chapter, which you'll be guided through solving. You’ll also find brand-new chapters on the tries data structure, and string and math algorithms. By the end of the book, you will know how to develop programs using the best data structures and algorithms for the job.
Table of Contents (9 chapters)
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Learning JavaScript Data Structures and Algorithms, Fourth Edition: Enhance your problem-solving skills in JavaScript and TypeScript

Solving problems using queues and deques

Now that we know how to use the Queue and Deque classes, let's use them to solve some computer science problems. In this section, we will cover a simulation of the Hot Potato game with queues and how to check whether a phrase is a palindrome with deques.

The circular queue: the Hot Potato game

The Hot Potato game is a classic children's game where participants form a circle and pass around an object (the "hot potato") as fast as they can while music plays. When the music stops, the person holding the potato is eliminated. The game continues until only one person remains.

The CircularQueue class

We can perfectly simulate this game using a Circular Queue implementation:

class CircularQueue {
  #items = [];
  #capacity = 0; // {1}
  #front = 0; // {2}
  #rear = -1; // {3}
  #size = 0; // {4}
  constructor(capacity) { // {5}
    this.#items = new Array(capacity);
    this.#capacity = capacity;
  }
  get size() { return this....
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Learning JavaScript Data Structures and Algorithms
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