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Design Patterns and Best Practices in Rust

Design Patterns and Best Practices in Rust

By : Evan Williams
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Design Patterns and Best Practices in Rust

Design Patterns and Best Practices in Rust

By: Evan Williams

Overview of this book

Many Rust developers run into problems when they try to apply familiar object-oriented or cross-language patterns to Rust projects. These mismatches often lead to confusing compiler errors, awkward workarounds, or brittle code. This book helps you avoid those traps by thinking in Rust and applying idiomatic design patterns that embrace ownership, borrowing, and type safety. The book begins with anti-patterns and common mistakes Rust developers often encounter, including misusing object-oriented thinking, over-relying on Clone, or treating the borrow checker as an obstacle. From there, you’ll explore how to rethink traditional design solutions for Rust, including creational, structural, and behavioral design patterns. You’ll also dive into architectural strategies, type-driven design, and Rust-specific techniques such as TypeState. The final chapter brings these ideas together into a design mindset rooted in idiomatic Rust. By the end of this book, you’ll know how to avoid costly mistakes, apply effective patterns confidently, and design Rust applications that are clean, scalable, and reliable. *Email sign-up and proof of purchase required
Table of Contents (20 chapters)
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1
Part 1: Thinking in Rust
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6
Part 2: Replacing Traditional Design Patterns
11
Part 3: New Patterns for Rust
19
Index

Part 1

Thinking in Rust

Rust is different. Developers coming from languages such as Java, C++, or Python often find that familiar design patterns don't work as expected or don't work at all. The ownership system, borrow checker, and lack of traditional inheritance create a unique environment that demands new approaches to software design.

In this part, we explore why Rust requires different thinking and what happens when we fight against the language instead of working with it. Through a deliberately flawed "Bad Calculator" project, we'll experience firsthand the frustrations that arise from applying traditional patterns inappropriately, setting the stage for the idiomatic solutions that follow.

This part includes the following chapters:

  • Chapter 1, Why Is Rust Different?
  • Chapter 2, Anti-Pattern: Designing for Object Orientation
  • Chapter 3, Anti-Pattern: Using Clone and Rc Everywhere
  • Chapter 4, Don't Fight the Borrow Checker

 

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