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Practical C# Projects with .NET

Practical C# Projects with .NET

By : Matt Eland
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Practical C# Projects with .NET

Practical C# Projects with .NET

By: Matt Eland

Overview of this book

Too many C# developers feel stuck building the same apps day in and day out - but learning through side projects can reignite your passion and level up your skills. This book offers a practical, hands-on approach to mastering .NET 9 and modern C# by building a variety of engaging applications, from interactive games and productivity tools to machine learning apps and browser-based chatbots. Each project focuses on building something useful or fun, reinforcing critical programming concepts and modern development techniques. You'll work with tools like Spectre.Console, ML.NET, Uno Platform, and more, developing everything from an adventure game and a card tracker to a voice-to-text transcriber and an AI chatbot. Written by an experienced C# engineer and teacher, this book blends technical depth with a developer-friendly tone, helping you learn faster and retain more. Along the way, you'll sharpen your understanding of core .NET capabilities and gain the confidence to apply them in your own work or hobby projects. By the end of this book, you'll not only have a portfolio of practical .NET apps - you’ll also have grown as a developer and rediscovered the joy of programming.
Table of Contents (4 chapters)
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Practical C# Projects with .NET: Sharpen your C# and .NET skills to build fun console, web, game, and AI apps with modern tools and patterns

Scaling our prototype with object-oriented programming

Now that we have a good understanding of the application we’re trying to build and a simple prototype, we can start exploring what it would take to build a better solution.While our prototype was functional, expanding our story in length would necessitate a significant amount of duplication through copying and pasting code. Handling branching by increasing the number of choices the user could choose or giving those subsequent story nodes choices of their own would quickly result in a mess of unmaintainable code.Instead, we want a system that is modular and maintainable and can support stories of any size without duplicating key logic.To accomplish this, we’ll design a series of classes to represent the various parts of our story engine

  • StoryNode – the StoryNode class represents a chunk of the story. Story nodes have some text associated with them and may have choices associated with them unless a StoryNode represents...
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Tech Concepts
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Practical C# Projects with .NET
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