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Practical C# Projects with .NET

Practical C# Projects with .NET

By : Matt Eland
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Practical C# Projects with .NET

Practical C# Projects with .NET

By: Matt Eland

Overview of this book

Too many C# developers feel stuck building the same apps day in and day out - but learning through side projects can reignite your passion and level up your skills. This book offers a practical, hands-on approach to mastering .NET 9 and modern C# by building a variety of engaging applications, from interactive games and productivity tools to machine learning apps and browser-based chatbots. Each project focuses on building something useful or fun, reinforcing critical programming concepts and modern development techniques. You'll work with tools like Spectre.Console, ML.NET, Uno Platform, and more, developing everything from an adventure game and a card tracker to a voice-to-text transcriber and an AI chatbot. Written by an experienced C# engineer and teacher, this book blends technical depth with a developer-friendly tone, helping you learn faster and retain more. Along the way, you'll sharpen your understanding of core .NET capabilities and gain the confidence to apply them in your own work or hobby projects. By the end of this book, you'll not only have a portfolio of practical .NET apps - you’ll also have grown as a developer and rediscovered the joy of programming.
Table of Contents (4 chapters)
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Practical C# Projects with .NET: Sharpen your C# and .NET skills to build fun console, web, game, and AI apps with modern tools and patterns

Summary

In this chapter we walked through the process for analyzing a problem and determining a solution structure that cold address that problem via C# code through a sample gamebook story engine.There are many different ways such a project could be implemented. In this chapter’s code we explored one of these ways and saw how simple pieces of well-structured code can work together to deliver a larger collective experience.While our application in this chapter was a simple console application, the fundamental skills of taking a set of requirements and designing code to meet those requirements is a universally valuable skill.In the next chapter we’ll build a different console application suited for a different task and with different focuses and requirements and we’ll explore how we can ensure software quality as we work with cryptography, files, and command line arguments while modeling the Enigma machine from World War II.

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Tech Concepts
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Programming languages
73
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