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JavaFX 1.2 Application Development Cookbook

JavaFX 1.2 Application Development Cookbook

By : Vladimir Vivien
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JavaFX 1.2 Application Development Cookbook

JavaFX 1.2 Application Development Cookbook

4 (1)
By: Vladimir Vivien

Overview of this book

JavaFX Script enables you to easily create rich Internet applications by embedding multimedia components. Although you can create stylish Internet applications by modifying these default components, even advanced users find it challenging to create impressive feature-rich Internet applications with JavaFX. Also, there are limited JavaFX components to work with and by default these components don't look visually appealing.This book explores limitless possibilities to style your application by coding JavaFX components to display your content in a more appealing fashion. The recipes in this book will help you to create customized JavaFX components with which you can make modern, feature-rich applications.First, you will be introduced to the JavaFX SDK and other development tools available to help you be productive during development. You will create an application in JavaFX by arranging complex graphical components (and non-graphical libraries) with simplified declarative constructs. You will then explore the fun side of JavaFX by using transformation techniques to manipulate the location and dimensions of objects. The next chapter is about the GUI components that are available in the framework, which provide a high level of interactivity. You will learn how to use the media component to play media content. Then we will access data and manipulate data locally or remotely. You will explore many deployment options and integration tips and tricks to take advantage of runtime contexts. Finally, you will interact with pure Java code to read and write files in JavaFX and to establish interactions with computing platforms.
Table of Contents (18 chapters)
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JavaFX 1.2 Application Development Cookbook
Credits
About the Author
About the Reviewers
Preface
1
Mobile JavaFX
2
JavaFX Composer
3
JavaFX Products and Frameworks
4
Best Practices for Development
5
Best Practices for Deployment

Chapter 3. Transformations, Animations, and Effects

In this chapter, we will cover the following topics:

  • Modifying shapes with the Transformation API

  • Creating simple animation with the Transition API

  • Composing animation with the Transition API

  • Building animation with the KeyFrame API

  • Creating custom Interpolators for animation

  • Morphing shapes with the DelegateShape class

  • Using data binding to drive animation sequences

  • Applying cool paint effects with gradients

  • Creating your own customized Paint

  • Adding depth with lighting and shadow effects

  • Creating your own Text effect

  • Adding visual appeal with reflection

Introduction

This chapter is about pure, unadulterated eye candies. In previous chapters, you were introduced to the fundamentals of the language and framework. Now, it's time to explore the fun side of JavaFX. You will learn how to use transformation techniques to manipulate the location and dimension of objects in the scene. You will learn how to use JavaFX's Animation API to animate objects in order...

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