Book Image

Object-Oriented JavaScript - Second Edition - Second Edition

Book Image

Object-Oriented JavaScript - Second Edition - Second Edition

Overview of this book

JavaScript is the behavior, the third pillar in today's paradigm that looks at web pages as something that consists of clearly distinguishable parts: content (HTML), presentation (CSS) and behavior (JavaScript). Using JavaScript, you can create not only web pages but also desktop widgets, browser and application extensions, and other pieces of software. It's a pretty good deal: you learn one language and then code all kinds of different applications. While there's one chapter specifically dedicated to the web browser environment including DOM, Events and AJAX tutorials, the rest is applicable to the other environments Many web developers have tried coding or adopting some bits of JavaScript, but it is time to "man up" and learn the language properly because it is the language of the browser and is, virtually, everywhere. This book starts from zero, not assuming any prior JavaScript programming knowledge and takes you through all the in-depth and exciting futures hidden behind the facade. Once listed in the "nice to have" sections of job postings, these days the knowledge of JavaScript is a deciding factor when it comes to hiring web developers. After reading this book you'll be prepared to ace your JavaScript job interview and even impress with some bits that the interviewer maybe didn't know. You should read this book if you want to be able to take your JavaScript skills to a new level of sophistication.
Table of Contents (19 chapters)
Object-Oriented JavaScript Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Built-in Functions
Regular Expressions
Index

Chapter 5. Prototype

In this chapter, you'll learn about the prototype property of the function objects. Understanding how the prototype works is an important part of learning the JavaScript language. After all, JavaScript is often classified as having a prototype-based object model. There's nothing particularly difficult about the prototype, but it's a new concept, and as such may sometimes take a bit of time to sink in. Like closures (see Chapter 3, Functions), the prototype is one of those things in JavaScript, which once you "get", they seem so obvious and make perfect sense. As with the rest of the book, you're strongly encouraged to type in and play around with the examples—this makes it much easier to learn and remember the concepts.

The following topics are discussed in this chapter:

  • Every function has a prototype property and it contains an object

  • Adding properties to the prototype object

  • Using the properties added to the prototype

  • The difference between own properties and properties...