Book Image

Object-Oriented JavaScript - Second Edition

Book Image

Object-Oriented JavaScript - Second Edition

Overview of this book

JavaScript is the behavior, the third pillar in today's paradigm that looks at web pages as something that consists of clearly distinguishable parts: content (HTML), presentation (CSS) and behavior (JavaScript). Using JavaScript, you can create not only web pages but also desktop widgets, browser and application extensions, and other pieces of software. It's a pretty good deal: you learn one language and then code all kinds of different applications. While there's one chapter specifically dedicated to the web browser environment including DOM, Events and AJAX tutorials, the rest is applicable to the other environments Many web developers have tried coding or adopting some bits of JavaScript, but it is time to "man up" and learn the language properly because it is the language of the browser and is, virtually, everywhere. This book starts from zero, not assuming any prior JavaScript programming knowledge and takes you through all the in-depth and exciting futures hidden behind the facade. Once listed in the "nice to have" sections of job postings, these days the knowledge of JavaScript is a deciding factor when it comes to hiring web developers. After reading this book you'll be prepared to ace your JavaScript job interview and even impress with some bits that the interviewer maybe didn't know. You should read this book if you want to be able to take your JavaScript skills to a new level of sophistication.
Table of Contents (19 chapters)
Object-Oriented JavaScript Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Built-in Functions
Regular Expressions
Index

Exercises


In the previous chapters, the solutions to the exercises could be found in the text of the chapter. This time, some of the exercises require you to do some more reading (or experimentation) outside this book.

  1. BOM: As a BOM exercise, try coding something wrong, obtrusive, user-unfriendly, and all in all, very Web 1.0, the shaking browser window. Try implementing code that opens a 200 x 200 pop up window and then resizes it slowly and gradually to 400 x 400. Next, move the window around as if there's an earthquake. All you'll need is one of the move*() functions, one or more calls to setInterval(), and maybe one to setTimeout()/clearInterval() to stop the whole thing. Or here's an easier one, print the current date/time in the document.title and update it every second, like a clock.

  2. DOM:

    • Implement walkDOM() differently. Also make it accept a callback function instead of hard coding console.log()

    • Removing content with innerHTML is easy (document.body.innerHTML = ''), but not always best...