Book Image

GLSL Essentials

By : Jacobo Rodriguez
Book Image

GLSL Essentials

By: Jacobo Rodriguez

Overview of this book

Shader programming has been the largest revolution in graphics programming. OpenGL Shading Language (abbreviated: GLSL or GLslang), is a high-level shading language based on the syntax of the C programming language.With GLSL you can execute code on your GPU (aka graphics card). More sophisticated effects can be achieved with this technique.Therefore, knowing how OpenGL works and how each shader type interacts with each other, as well as how they are integrated into the system, is imperative for graphic programmers. This knowledge is crucial in order to be familiar with the mechanisms for rendering 3D objects. GLSL Essentials is the only book on the market that teaches you about shaders from the very beginning. It shows you how graphics programming has evolved, in order to understand why you need each stage in the Graphics Rendering Pipeline, and how to manage it in a simple but concise way. This book explains how shaders work in a step-by-step manner, with an explanation of how they interact with the application assets at each stage. This book will take you through the graphics pipeline and will describe each section in an interactive and clear way. You will learn how the OpenGL state machine works and all its relevant stages. Vertex shaders, fragment shaders, and geometry shaders will be covered, as well some use cases and an introduction to the math needed for lighting algorithms or transforms. Generic GPU programming (GPGPU) will also be covered. After reading GLSL Essentials you will be ready to generate any rendering effect you need.
Table of Contents (13 chapters)

About the Author

Jacobo Rodríguez is a real-time computer graphics programmer living in the north of Spain. He has working experience with computer graphics, digital photogrammetry, computer vision, and video game development. Jacobo has worked for cutting-edge technology companies such as Metria Digital and Blit Software, and has also worked as an entrepreneur and freelancer for a variety of clients of platforms such as PC, iOS, PlayStation 3, PlayStation Vita, and PlayStation Portable. Jacobo has been working and learning at the same time for the last 20 years in the computer graphics field in roles ranging from junior programmer to project manager, passing through R&D director as well. Jacobo has always been very committed to the computer graphics community, having released for free the OpenGL Shader Designer: the first application in the world (even before NVIDIA with FX Composer or ATI with RenderMonkey) designed to visually develop and program GLSL shaders, as well as some OpenGL programming tutorials, all forming part of the Official OpenGL SDK.