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GLSL Essentials
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Dimitrios Christopoulos studied Computer Engineering and Informatics and holds a Master of Science degree in Virtual Reality and Computer Graphics. He has 16+ years of experience in 3D computer graphics with a strong specialty in C/C++/OpenGL and Linux. Dimi has worked for European Union research projects, Indie game productions, and museums producing games, educational applications, and cultural heritage productions for desktops and virtual reality installations such as Domes, Caves, Reality Centers, and Powerwalls. His research interests include virtual reality, human computer interaction, computer graphics, and games, with numerous publications in relevant conferences and journals. Dimitrios has been an author of the book More OpenGL Programming, Course Technology PTR, and has contributed to OpenGL Programming, Prima Tech, and has been a reviewer for OpenGL Development Cookbook, Packt Publishing.
I would like to thank my wife Giota for being supportive during my late night reviewing sessions.
Toni Ascó González holds a Master's degree in Computer Science specializing in real-time graphics and OpenGL. For the past 16 years, he has been programming graphics applications from virtual reality to video games. He founded a virtual reality company in Barcelona, and dedicated eight years to develop a state-of-the-art, real-time software for architectural visualization. After that experience, he moved to Bravo Game Studios and developed video games for mobile platforms and portable consoles. Currently, he applies his experience in 3D and real-time graphics in the virtual gambling field.
I would like to thank my other half, Chu, for her patience, love, and care. Life would be uninteresting and void without you at my side. Of course, thanks to my mother and my brother for being my foundation and supporting my love for computers since I was nine. I would also like to thank all of the mentors and colleagues who have been with me over all these years. Bernat Muñoz, Alex Novell, and Marc Martí from Insideo for all those wonderful years experimenting with new techniques. Also, Alberto García-Baquero, Benjamín de la Fuente, and Miguel Guillén, who have shown me new and amazing ways of doing things, and given me new perspectives on product development. Finally, a special mention to Jacobo Rodriguez Villar; without him, I wouldn't be where I am.
Oscar Ripolles received his degree in Computer Engineering in 2004 and his Ph.D. in 2009 at the Universitat Jaume I in Castellon (Spain). He has also been a researcher at the Université de Limoges (France) and at the Universidad Politecnica de Valencia (Spain). He is currently woking in neuroimaging at Neuroelectrics in Barcelona (Spain). His research interests include multiresolution modeling, geometry optimization, hardware programming, and medical imaging.
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