Book Image

Learning Python for Forensics

By : Chapin Bryce
Book Image

Learning Python for Forensics

By: Chapin Bryce

Overview of this book

This book will illustrate how and why you should learn Python to strengthen your analysis skills and efficiency as you creatively solve real-world problems through instruction-based tutorials. The tutorials use an interactive design, giving you experience of the development process so you gain a better understanding of what it means to be a forensic developer. Each chapter walks you through a forensic artifact and one or more methods to analyze the evidence. It also provides reasons why one method may be advantageous over another. We cover common digital forensics and incident response scenarios, with scripts that can be used to tackle case work in the field. Using built-in and community-sourced libraries, you will improve your problem solving skills with the addition of the Python scripting language. In addition, we provide resources for further exploration of each script so you can understand what further purposes Python can serve. With this knowledge, you can rapidly develop and deploy solutions to identify critical information and fine-tune your skill set as an examiner.
Table of Contents (24 chapters)
Learning Python for Forensics
Credits
About the Authors
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 13. Coming Full Circle

In this chapter, we will use the scripts we have built in the previous chapters to create a prototype forensic framework. This framework will take some input directory, such as the root folder of a mounted image, and run our plugins against the files to return a series of spreadsheet reports for each plugin.

Up to this point, we have developed standalone scripts in each chapter. By developing a framework, we will illustrate how we can bring these scripts together and execute them as one project.

In Chapter 8, The Media Age, we created a miniature framework for parsing various types of embedded metadata. We will borrow from that design and add object-oriented programming to it. Using classes will simplify our framework by creating an abstract object for plugins and writers.

Additionally, in our framework, we will showcase the use of a few external libraries that serve an aesthetic purpose rather than functional. These are colorama and FIGlet, which allow us to...