In the previous chapter, you learned the basics of Three.js. We showed a couple of examples, and you created your first complete Three.js scene. In this chapter, we'll dive a bit deeper into Three.js and explain the basic components that make up a Three.js scene. In this chapter, you'll explore the following topics:
The components that are used in a Three.js scene
What you can do with the
THREE.Scene
objectHow geometries and meshes are related
The difference between the orthographic and perspective cameras
We start with looking at how you can create a scene and add objects.