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TypeScript Blueprints

TypeScript Blueprints

By : de Wolff
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TypeScript Blueprints

TypeScript Blueprints

By: de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (11 chapters)
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Summary

In this chapter, we have written an AI for Tic-Tac-Toe. With the command line interface, you can play this game against the AI or another human. You can also see how the AI plays against the AI. We have written various tests for the application.

You have learned how Minimax works for turn-based games. You can apply this to other turn-based games as well. If you want to know more on strategies for such games, you can take a look at game theory, the mathematical study of these games.

Reading this means that you have finished the Functional Programming part of this book. One chapter remains, which will explain how you can migrate a legacy JavaScript code base to TypeScript.

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83
Tech Concepts
36
Programming languages
73
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TypeScript Blueprints
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