Book Image

Vue.js 2 Web Development Projects

Book Image

Vue.js 2 Web Development Projects


Overview of this book

Do you want to make your web application amazingly responsive? Are you unhappy with your app's performance and looking forward to trying out ways to make your app more powerful? Then Vue.js, a framework for building user interfaces, is a great choice, and this book is the ideal way to put it through its paces. This book's project-based approach will get you to build six stunning applications from scratch and gain valuable insights in Vue.js 2.5. You'll start by learning the basics of Vue.js and create your first web app using directives along with rich and attractive user experiences. You will learn about animations and interactivity by creating a browser-based game. Using the available tools and preprocessor, you will learn how to create multi-page apps with plugins. You will create highly efficient and performant functional components for your app. Next, you will create your own online store and optimize it. Finally, you will integrate Vue.js with the real-time Meteor library and create a dashboard showing real-time data. By the end of this book you will have enough skills and will have worked through enough examples of real Vue.js projects to create interactive professional web applications with Vue.js 2.5.
Table of Contents (15 chapters)

Chapter 5. Project 3 - Support Center

In this chapter, we will build a more complex application with a routing system (this means multiple virtual pages). This is going to be a support center for a fictional company called "My Shirt Shop". It will have two main parts:

  • An FAQ page with a few questions and answers
  • A support ticket management page where the user will be able to display and create new tickets

The application will have an authentication system that will allow users to create an account or log in.

We will first start creating some basic routes, then we will integrate this account system to finish with more advanced topics regarding routing. Through the chapter, we will reuse our code as much as possible and apply best practices.