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The Node Craftsman Book

The Node Craftsman Book

By : Manuel Kiessling
4.3 (15)
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The Node Craftsman Book

The Node Craftsman Book

4.3 (15)
By: Manuel Kiessling

Overview of this book

The Node Craftsman Book helps JavaScript programmers with basic Node.js knowledge to now thoroughly master Node.js and JavaScript. This book dives you deeper into the craft of software development with Node.js and JavaScript, incuding object-orientation, test-driven development, database handling, web frameworks, and much more. The Node Craftsman Book shows you how to work with Node.js and how to think deeply about how you build your Node projects. You'll master how to build a complete Node.js application across six crafting milestones, and you'll learn many specific skills to achieve that mastery. These skills include how to work with the Node Package Manager in depth, how to connect your Node applications to databases, and how to write unit tests and end-to-end tests for your code. You'll experience the full Node.js development picture, and learn how to craft and control your Node.js applications - right through to fully-fledged web applications using REST, and integration with Angular applications.
Table of Contents (17 chapters)
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1
Part 1: Node.js Basics in Detail
2
Working with NPM and Packages
3
Test-driven Node.js Development
11
Milestone 1 – A First Passing Test Against the Server
13
Milestone 3 – Setting the Stage for a Continuous Delivery Workflow

Object-orientation, prototyping, and inheritance

So far, we haven't talked about inheritance in JavaScript, so let's do this now.

It's useful to share behaviour within a certain class of objects, but there are cases where we would like to share behaviour between different, but similar classes of objects.

Imagine our virtual world not only had cars, but also bikes. Both drive, but where a car has a horn, a bike has a bell.

Being able to drive makes both objects vehicles, but not sharing the honk and ring behaviour distinguishes them.

We could illustrate their shared and local behaviour as well as their relationship to each other as follows:


Designing this relationship in a class-based language like Java is straightforward: We would define a class Vehicle with a method drive, and two classes Car and Bike which both extend the Vehicle class, and implement a honk and a ring method, respectively.

This...

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The Node Craftsman Book
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