Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

By : Farhad Ghayour, Diego Cantor
5 (1)
Book Image

Real-Time 3D Graphics with WebGL 2 - Second Edition

5 (1)
By: Farhad Ghayour, Diego Cantor

Overview of this book

As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
Table of Contents (14 chapters)

Time for Action: Goraud Shading

Let's cover an example where we implement lighting with Goraud shading:

  1. Open the ch03_03_goraud_phong.html file in your browser. You will see something similar to the following screenshot:
  1. The interface looks a little bit more elaborate than the diffuse lighting example. Let's stop here for a moment to explain these widgets:
    • Light Color (light diffuse term): As mentioned at the beginning of this chapter, we can have an example where our light is not white. We have included a color selector widget here for the light color so that you can experiment with different combinations.
    • Light Ambient Term: The light ambient property. In this example, this is a gray value: r = g = b.
    • Light Specular Term: The light specular property. This is a gray value: r = g = b.
    • Translate X,Y,Z: The coordinates that define the light's orientation.
    • Sphere...