Book Image

Hands-On TypeScript for C# and .NET Core Developers

By : Francesco Abbruzzese
5 (1)
Book Image

Hands-On TypeScript for C# and .NET Core Developers

5 (1)
By: Francesco Abbruzzese

Overview of this book

Writing clean, object-oriented code in JavaScript gets trickier and complex as the size of the project grows. This is where Typescript comes into the picture; it lets you write pure object-oriented code with ease, giving it the upper hand over JavaScript. This book introduces you to basic TypeScript concepts by gradually modifying standard JavaScript code, which makes learning TypeScript easy for C# ASP.NET developers. As you progress through the chapters, you'll cover object programming concepts, such as classes, interfaces, and generics, and understand how they are related to, and similar in, both ES6 and C#. You will also learn how to use bundlers like WebPack to package your code and other resources. The book explains all concepts using practical examples of ASP.NET Core projects, and reusable TypeScript libraries. Finally, you'll explore the features that TypeScript inherits from either ES6 or C#, or both of them, such as Symbols, Iterables, Promises, and Decorators. By the end of the book, you'll be able to apply all TypeScript concepts to understand the Angular framework better, and you'll have become comfortable with the way in which modules, components, and services are defined and used in Angular. You'll also have gained a good understanding of all the features included in the Angular/ASP.NET Core Visual Studio project template.
Table of Contents (16 chapters)

Questions

  1. What is the advantage of using @HostListener?
  2. How do you pass input values to a directive that accepts several input properties?
  3. Is it possible to define something similar to *ngFor that uses in, instead of of? If yes, why is it possible?
  4. What is the purpose of trackBy?
  5. What is the asterisk that precedes structural directives?
  6. What is the ViewContainerRef type passed in the constructor of a structural directive? Why is it needed?
  7. Since all animation functions already accept a list of animation steps, why is the sequence function needed?
  8. What is the purpose of the query animation function?
  9. Is it possible to use stagger and group in non-child animations, and if so, why?