Book Image

The Modern C# Challenge

By : Rod Stephens
Book Image

The Modern C# Challenge

By: Rod Stephens

Overview of this book

C# is a multi-paradigm programming language. The Modern C# Challenge covers with aspects of the .NET Framework such as the Task Parallel Library (TPL) and CryptoAPI. It also encourages you to explore important programming trade-offs such as time versus space or simplicity. There may be many ways to solve a problem and there is often no single right way, but some solutions are definitely better than others. This book has combined these solutions to help you solve real-world problems with C#. In addition to describing programming trade-offs, The Modern C# Challenge will help you build a useful toolkit of techniques such as value caching, statistical analysis, and geometric algorithms. By the end of this book, you will have walked through challenges in C# and explored the .NET Framework in order to develop program logic for real-world applications.
Table of Contents (17 chapters)
Title Page
Copyright and Credits
Packt Upsell
Free Chapter
Dates and Times
Files and Directories
Advanced C# and .NET Features

Chapter 8. Simulations

This chapter describes some problems that involve simulations. In a simulation, a program uses rules to model the behavior of some sort of system. Often, the rules are simplified to make the simulation easier to manage. For example, to simulate the path of an object traveling through a solar system, you might apply forces based on the system's objects individually and at discrete time intervals instead of integrating those forces over time. Similarly, projectile simulations often ignore the effects of wind and air resistance.

Many simulations have a graphical component. Others examine processes that are easier to visualize graphically than by just looking at the data. If you don't have a lot of experience with graphics programming, these problems can give you some useful practice.

Most of the example solutions in this chapter are longer than those described in the previous chapters. Much of that code is relatively straightforward or user interface code, so it isn't presented...