Book Image

Drupal 8 Module Development - Second Edition

By : Daniel Sipos
Book Image

Drupal 8 Module Development - Second Edition

By: Daniel Sipos

Overview of this book

Drupal 8 comes with a release cycle that allows for new functionality to be added at a much faster pace. However, this also means code deprecations and changing architecture that you need to stay on top of. This book updates the first edition and includes the new functionality introduced in versions up to, and including 8.7. The book will first introduce you to the Drupal 8 architecture and its subsystems before diving into creating your first module with basic functionality. You will work with the Drupal logging and mailing systems, learn how to output data using the theme layer and work with menus and links programmatically. Then, you will learn how to work with different kinds of data storages, create custom entities, field types and leverage the Database API for lower level database queries. You will further see how to introduce JavaScript into your module, work with the various file systems and ensure the code you write works on multilingual sites. Finally, you will learn how to programmatically work with Views, write automated tests for your functionality and also write secure code in general. By the end, you will have learned how to develop your own custom module that can provide complex business solutions. And who knows, maybe you’ll even contribute it back to the Drupal community. Foreword by Dries Buytaert, founder of Drupal.
Table of Contents (20 chapters)

Caching

Application performance has always been one of the pain points when developing with Drupal, and there are many reasons for this. For example, PHP is not the fastest language out there. Many beginner Drupal developers fall prey to the multitude of modules available and go a bit overboard with enabling more than needed. And indeed, the Drupal architecture is simply not the most performant. In its defense though, a very complex architecture that does a lot out of the box will have some speed trade-offs.

One critical component in this game, however, is caching. For those of you not familiar with this term, caching is the application strategy of storing copies of processed code (or anything that results from it) in view of delivering it to the user more quickly when requested subsequent times. For example, when you go to a website, your browser will most likely cache (store...