Book Image

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
Book Image

TypeScript 4 Design Patterns and Best Practices

By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Chapter 9: Anti-Patterns and Workarounds

Just as there are good design patterns and best practices while using TypeScript, there are some anti-patterns as well. When working on large-scale applications, you will inevitably come across some patterns or parts that look problematic, are hard to read and change, or promote dangerous behavior. This happens because as the application grows, you will need to write more code that fits the existing code base and quite often you will have to make some compromises. Over time and as more people are contributing to the same code space, you will see many inconsistencies. In this chapter, we look at approaches to work around these problems.

In this chapter, we will gain an understanding of what happens when you overuse classes and inheritance in a system and how to avoid it. Then we will explain the dangers of not using runtime assertions in code. Afterward, we will show how permissive or incorrect types essentially ignore the type safety of your...