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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
4.1 (18)
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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

4.1 (18)
By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
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1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Decorator pattern

Decorator is a pattern that also acts as a wrapper but only focuses on a single object. It works by changing the existing behavior of the object at runtime without extending it using a subclass.

One analogy of this pattern is when you occupy a room and you want to embellish it with flowers. You do not alter anything in the room. Instead, you buy some flowers and make the room pretty and colorful. This is how Decorators work with objects as they enhance their behavior.

We will explain what we mean next.

When you have an object that performs some useful actions, and there is a requirement to include additional functionality when performing those actions, then it makes sense to use a Decorator pattern. The idea is to extend or decorate this object with additional functionality while keeping the original object intact. Decorator can also control when and how the original class method is called, so it can also be used as an access control mechanism.

When...

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