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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
4.1 (18)
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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

4.1 (18)
By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
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1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Chapter 2: TypeScript Core Principles

Until now we've discussed the basic programming constructs of TypeScript, for example, basic types such as interfaces, classes, and enums. Although you can write fully fledged programs in principle with only those types, in practice, we rely on higher-order abstractions and type utilities.

Learning more about advanced types, namely types that model a more accurate representation of objects for the compiler to check, helps in making your code short, concise, and readable. Additionally, using an Object-Oriented Programming (OOP) style, you can create more cohesive abstractions that use objects and allow operations to model the real world.

This chapter will assist you in explaining the origins of design patterns and how they are related but not restricted to OOP, as a way to work around some limitations and look forward to learning about them in more detail in subsequent chapters.

In this chapter, we are going to cover the following...

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