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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

By : Theofanis Despoudis
4.1 (18)
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TypeScript 4 Design Patterns and Best Practices

TypeScript 4 Design Patterns and Best Practices

4.1 (18)
By: Theofanis Despoudis

Overview of this book

Design patterns are critical armor for every developer to build maintainable apps. TypeScript 4 Design Patterns and Best Practices is a one-stop guide to help you learn design patterns and practices to develop scalable TypeScript applications. It will also serve as handy documentation for future maintainers. This book takes a hands-on approach to help you get up and running with the implementation of TypeScript design patterns and associated methodologies for writing testable code. You'll start by exploring the practical aspects of TypeScript 4 and its new features. The book will then take you through the traditional gang of four (GOF) design patterns in their classic and alternative form and show you how to use them in real-world development projects. Once you've got to grips with traditional design patterns, you'll advance to learning about their functional programming and reactive programming counterparts and how to couple them to deliver better and more idiomatic TypeScript code. By the end of this TypeScript book, you'll be able to efficiently recognize when and how to use the right design patterns in any practical use case and gain the confidence to work on scalable and maintainable TypeScript projects of any size.
Table of Contents (14 chapters)
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1
Section 1: Getting Started with TypeScript 4
4
Section 2: Core Design Patterns and Concepts
8
Section 3: Advanced Concepts and Best Practices

Chapter 5: Behavioral Design Patterns

In this chapter, we will describe and analyze behavioral design patterns, which is the last category in the list of classical patterns. Behavioral design patterns try to solve the problem of assigning the precise responsibilities between objects in a way that is both decoupled and cohesive. You want to maintain the right balance between those two concepts so that the clients that interface with the objects won't have to know their internal connections.

In this chapter, we are going to cover the following main topics:

  • Behavioral design patterns
  • The Strategy pattern
  • Chain of Responsibility
  • The Command pattern
  • The Iterator pattern
  • The Mediator pattern
  • The Observer pattern
  • The Memento pattern
  • The State pattern
  • The Template method pattern
  • The Visitor pattern

By the end of this chapter, you will have amassed all the knowledge and skills required to make use of behavioral design patterns...

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