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  • Book Overview & Buying Inclusive Design for Accessibility
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Inclusive Design for Accessibility

Inclusive Design for Accessibility

By : Dale Cruse, Denis Boudreau
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Inclusive Design for Accessibility

Inclusive Design for Accessibility

By: Dale Cruse, Denis Boudreau

Overview of this book

Despite our growing reliance on digital technology, millions of users are still excluded from fully engaging with websites, apps, and digital services because nobody thought to design for them. Inclusive Design for Accessibility challenges you to rethink how you build digital experiences, offering the tools and guidance needed to move beyond compliance and create experiences that work for everyone. With contributions from twelve accessibility leaders—Dale Cruse, Denis Boudreau, Dr. Angela Young, Maya Sellon, Julianna Rowsell, Nandita Gupta, Jennifer Chadwick, Crystal Scott, Chris McMeeking, Dr. Keith Newton, Charlie Triplett, and Kai Wong—this book lays out the fundamentals of inclusive design and its application in advanced and emerging technologies. You'll discover practical strategies and real-world examples that show you how to embed accessibility into projects, from user research and testing to creating accessible websites and mobile apps. You’ll also focus on how AI can enhance accessibility and learn to tackle the challenges posed by VR and AR. For designers, developers, product managers, and business leaders, this book will reshape how you approach inclusive design, helping you move beyond ticking boxes toward building digital products that don't leave anyone behind. *Email sign-up and proof of purchase required
Table of Contents (18 chapters)
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1
Foundations of Inclusive Design
6
Designing for Accessibility
11
Advanced Strategies and Implementation
16
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Implementing alternative input methods

Did you know that you can interact with an Android phone with a mouse? Or that there are users that use only a keyboard? You can even plug in a joystick and turn on an assistive technology like Switch Control or Switch Access!

Fortunately, when it comes to testing, you can generally narrow your efforts down to two sets of technologies:

  1. Input technologies that rely on textual information from the accessibility layer (i.e. VoiceOver on iOS or TalkBack on Android)
  2. Input methods that rely on detecting how it is expected to interact with a control (i.e. keyboard or Switch Access)

Supporting all of these input methods can be challenging, particularly when building custom controls. You may not always have access to the APIs needed to replicate certain behaviors, and even when APIs exist, they’re often incomplete or difficult to implement consistently.

Both iOS and Android provide robust accessibility layers ...

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Inclusive Design for Accessibility
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