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Inclusive Design for Accessibility

Inclusive Design for Accessibility

By : Dale Cruse, Denis Boudreau
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Inclusive Design for Accessibility

Inclusive Design for Accessibility

By: Dale Cruse, Denis Boudreau

Overview of this book

Despite our growing reliance on digital technology, millions of users are still excluded from fully engaging with websites, apps, and digital services because nobody thought to design for them. Inclusive Design for Accessibility challenges you to rethink how you build digital experiences, offering the tools and guidance needed to move beyond compliance and create experiences that work for everyone. With contributions from twelve accessibility leaders—Dale Cruse, Denis Boudreau, Dr. Angela Young, Maya Sellon, Julianna Rowsell, Nandita Gupta, Jennifer Chadwick, Crystal Scott, Chris McMeeking, Dr. Keith Newton, Charlie Triplett, and Kai Wong—this book lays out the fundamentals of inclusive design and its application in advanced and emerging technologies. You'll discover practical strategies and real-world examples that show you how to embed accessibility into projects, from user research and testing to creating accessible websites and mobile apps. You’ll also focus on how AI can enhance accessibility and learn to tackle the challenges posed by VR and AR. For designers, developers, product managers, and business leaders, this book will reshape how you approach inclusive design, helping you move beyond ticking boxes toward building digital products that don't leave anyone behind.
Table of Contents (18 chapters)
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1
Foundations of Inclusive Design
6
Designing for Accessibility
11
Advanced Strategies and Implementation
16
Other Books You May Enjoy

Accessibility in Emerging Technologies: VR, AR, and AI

Dr. Keith Newton

On the day that I wrote this chapter, I found one of the most fun, free, online, time-wasting tools of all time! I logged on to labs.google.com and clicked on Viola the Bird. This AI experiment lets anyone, with or without musical expertise, play a cello-inspired instrument. Viola uses a leg to hold the instrument, another leg to balance, and grips the bow using her beak. Using a mouse, a user can control this rather enthusiastic bird to play pieces like Ode To Joy, Jupiter from Holst’s The Planets, Christmas songs, and more. The music adjusts in real time to the speed and placement of the bow, as well as the timing of notes and the arrangement of the orchestration. It’s super cool and super fun, but unfortunately, because of the way it was implemented, it fails a large portion of its potential users.

Don’t get me wrong. I love Viola the Bird. I can imagine somewhere in an office,...

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Inclusive Design for Accessibility
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