Three.js comes with a number of postprocessing passes you can use directly with THREE.EffectComposer
. Note that it's best to play around with the examples in this chapter to see the result of these passes and understand what is happening. The following table gives an overview of the passes that are available:
Learning Three.js - the JavaScript 3D Library for WebGL
By :
Learning Three.js - the JavaScript 3D Library for WebGL
By:
Overview of this book
Table of Contents (20 chapters)
Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Your First 3D Scene with Three.js
Basic Components That Make Up a Three.js Scene
Working with the Different Light Sources Available in Three.js
Working with Three.js Materials
Learning to Work with Geometries
Advanced Geometries and Binary Operations
Particles, Sprites, and the Point Cloud
Creating and Loading Advanced Meshes and Geometries
Animations and Moving the Camera
Loading and Working with Textures
Custom Shaders and Render Postprocessing
Adding Physics and Sounds to Your Scene
Index
Customer Reviews