Book Image

Babylon.js Essentials

By : Julien Moreau-Mathis
Book Image

Babylon.js Essentials

By: Julien Moreau-Mathis

Overview of this book

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.
Table of Contents (15 chapters)
Babylon.js Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

The creators


Babylon.js was created by David Catuhe (@deltakosh), David Rousset (@davrous), Pierre Lagarde (@pierlag), and Michel Rousseau (@rousseau_michel). It's an open source project essentially developed in their spare time. When they started Babylon.js, they wanted it to be designed as easy-to-use and then get an accessible 3D engine for everyone. The official web site (http://www.babylonjs.com/) contains a lot of tutorials for beginners (even in 3D) to more advanced users with examples for each feature and scenes as examples.

Online tools provided by the Babylon.js solution

Babylon.js provides you with several online tools to help developers and artists experiment and try their productions:

  • For developers, the Playground (http://www.babylonjs-playground.com/) allows you to experiment and train. It shows a code editor with autocompletion (Monaco) and canvas to see the results. It also provides some examples of code to train with.
  • For artists, the Sandbox (http://www.babylonjs.com/sandbox/) allows you to drag and drop exported Babylon.js scenes (Blender and 3ds Max) to the browser to see the results in real time. The Sandbox provides you with debugging tools to activate/deactivate features and see the impact on real-time performances.
  • The Create Your Own Shader (CYOS) allows developers to develop shaders and see the results in real time. There are also several shaders already available to train and experiment with.