Book Image

Drupal 9 Module Development - Third Edition

By : Daniel Sipos
Book Image

Drupal 9 Module Development - Third Edition

By: Daniel Sipos

Overview of this book

With its latest release, Drupal 9, the popular open source CMS platform has been updated with new functionalities for building complex Drupal apps with ease. This third edition of the Drupal Module Development guide covers these new Drupal features, helping you to stay on top of code deprecations and the changing architecture with every release. The book starts by introducing you to the Drupal 9 architecture and its subsystems before showing you how to create your first module with basic functionality. You’ll explore the Drupal logging and mailing systems, learn how to output data using the theme layer, and work with menus and links programmatically. Once you’ve understood the different kinds of data storage, this Drupal guide will demonstrate how to create custom entities and field types and leverage the Database API for lower-level database queries. You’ll also learn how to introduce JavaScript into your module, work with various file systems, and ensure that your code works on multilingual sites. Finally, you’ll work with Views, create automated tests for your functionality, and write secure code. By the end of the book, you’ll have learned how to develop custom modules that can provide solutions to complex business problems, and who knows, maybe you’ll even contribute to the Drupal community!
Table of Contents (20 chapters)
3
Chapter 3: Logging and Mailing

Chapter 11: Caching

Application performance has always been one of the pain points when developing with Drupal, and there are many reasons for this. For example, PHP is not the fastest language out there. Many beginner Drupal developers fall prey to the multitude of modules available and go a bit overboard with enabling more than needed. And indeed, the Drupal architecture is simply not the most performant. In its defense though, a very complex architecture that does a lot out of the box will have some speed trade-offs.

One critical component in this game, however, is caching. For those of you not familiar with this term, caching is the application strategy of storing copies of processed code (or anything that results from it) in view of delivering it to the user more quickly when requested subsequent times. For example, when you go to a website, your browser will most likely cache (store) certain assets locally on your computer so that when you visit the site the next time, it...