Book Image

UI Testing with Puppeteer

By : Dario Kondratiuk
Book Image

UI Testing with Puppeteer

By: Dario Kondratiuk

Overview of this book

Puppeteer is an open source web automation library created by Google to perform tasks such as end-to-end testing, performance monitoring, and task automation with ease. Using real-world use cases, this book will take you on a pragmatic journey, helping you to learn Puppeteer and implement best practices to take your automation code to the next level! Starting with an introduction to headless browsers, this book will take you through the foundations of browser automation, showing you how far you can get using Puppeteer to automate Google Chrome and Mozilla Firefox. You’ll then learn the basics of end-to-end testing and understand how to create reliable tests. You’ll also get to grips with finding elements using CSS selectors and XPath expressions. As you progress through the chapters, the focus shifts to more advanced browser automation topics such as executing JavaScript code inside the browser. You’ll learn various use cases of Puppeteer, such as mobile devices or network speed testing, gauging your site’s performance, and using Puppeteer as a web scraping tool. By the end of this UI testing book, you’ll have learned how to make the most of Puppeteer’s API and be able to apply it in your real-world projects.
Table of Contents (12 chapters)

Asynchronous programming in JavaScript

Normally, a program runs synchronously, which means that each line of code is executed one after the other. Let's take, for instance, these two lines of code:

const x = 3 + 4;
console.log(x);

Those two lines will run in order. The result of 3 + 4 will be assigned to the x constant, and then the variable x will be printed on the screen using console.log. The console.log function can't start until x is assigned.

But there are tasks, such as network requests, disk access, or any other I/O operation, that are time-consuming, and we don't necessarily want to wait for those tasks to finish to keep executing our code. For instance, we could start downloading a file, perform other tasks while that file is loading, and then check that file when the download is completed. Asynchronous programming will allow us to execute those long-running tasks without blocking our code.

An asynchronous function returns a Promise immediately...