Book Image

An Atypical ASP.NET Core 6 Design Patterns Guide - Second Edition

By : Carl-Hugo Marcotte
5 (1)
Book Image

An Atypical ASP.NET Core 6 Design Patterns Guide - Second Edition

5 (1)
By: Carl-Hugo Marcotte

Overview of this book

An Atypical ASP.NET Core 6 Design Patterns Guide, Second Edition approaches programming like playing with LEGO®: snapping small pieces together to create something beautiful. Thoroughly updated for ASP.NET Core 6, with further coverage of microservices patterns, data contracts, and event-driven architecture, this book gives you the tools to build and glue reliable components together to improve your programmatic masterpieces. The chapters are organized based on scale and topic, allowing you to start small and build on a strong base, the same way that you would develop a program. You will begin by exploring basic design patterns, SOLID architectural principles, dependency injection, and other ASP.NET Core 6 mechanisms. You will explore component-scale patterns, and then move to higher level application-scale patterns and techniques to better structure your applications. Finally, you'll advance to the client side to connect the dots with tools like Blazor and make ASP.NET Core a viable full-stack web development framework. You will supplement your learning with practical use cases and best practices, exploring a range of significant Gang of Four (GoF) design patterns along the way. By the end of the book, you will be comfortable combining and implementing patterns in different ways, and crafting software solutions of any scale.
Table of Contents (31 chapters)
Preface
Free Chapter
1
Section 1: Principles and Methodologies
5
Section 2: Designing for ASP.NET Core
11
Section 3: Designing at Component Scale
15
Section 4: Designing at Application Scale
21
Section 5: Designing the Client Side
25
Acronyms Lexicon
26
Other Books You May Enjoy
27
Index
Appendices

The Singleton design pattern

The Singleton design pattern allows creating and reusing a single instance of a class. We could use a static class to achieve almost the same goal, but not everything is doable using static classes. For example, implementing an interface or passing the instance as an argument cannot be done with a static class; you cannot pass static classes around, you can only use them directly.

We are exploring the Singleton pattern in this chapter because it relates to dependency injection. Knowing about the patterns in this order should help you with the next chapter.

In my opinion, the Singleton pattern in C# is an anti-pattern. Unless I cannot rely on dependency injection, I don’t see how this pattern can serve a purpose. That said, it is a classic, so let’s start by studying it, then move to a better alternative in the next chapter.

Here are a few reasons why we are covering this pattern:

  • It translates into a singleton scope...