Book Image

Learning Angular - Third Edition

By : Aristeidis Bampakos, Pablo Deeleman
Book Image

Learning Angular - Third Edition

By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Angular
4
Section 2: Components – the Basic Building Blocks of an Angular App
9
Section 3: User Experience and Testability
15
Section 4: Deployment and Practice

Scaffolding the application structure

You may have noticed that the content of this book is all about heroes. After all, we are heroes in our everyday life – heroes of software development. So, the Angular 10 app that we want to create is not going to deviate from that.

We are going to create an Angular Heroes Registry. In a nutshell, the user of the application will be able to manage heroes and assign them to missions. The main features of the application are as follows:

  • Displaying a list of heroes
  • Adding a new hero
  • Assigning a new mission to a hero
  • Marking a mission as completed

For the design of the application, we'll use Angular Material together with Angular Flex Layout, which we learned about in Chapter 9, Introduction to Angular Material. We'll use the built-in Deep Purple/Amber Angular Material theme, and we'll also include Angular Material typography. Our application looks like the following:

Figure 13.1 – Application layout

Figure...