Book Image

Learning Angular - Third Edition

By : Aristeidis Bampakos, Pablo Deeleman
Book Image

Learning Angular - Third Edition

By: Aristeidis Bampakos, Pablo Deeleman

Overview of this book

Angular, loved by millions of web developers around the world, continues to be one of the top JavaScript frameworks thanks to its regular updates and new features that enable fast, cross-platform, and secure frontend web development. With Angular, you can achieve high performance using the latest web techniques and extensive integration with web tools and integrated development environments (IDEs). Updated to Angular 10, this third edition of the Learning Angular book covers new features and modern web development practices to address the current frontend web development landscape. If you are new to Angular, this book will give you a comprehensive introduction to help you get you up and running in no time. You'll learn how to develop apps by harnessing the power of the Angular command-line interface (CLI), write unit tests, style your apps by following the Material Design guidelines, and finally deploy them to a hosting provider. The book is especially useful for beginners to get to grips with the bare bones of the framework needed to start developing Angular apps. By the end of this book, you’ll not only be able to create Angular applications with TypeScript from scratch but also enhance your coding skills with best practices.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Angular
4
Section 2: Components – the Basic Building Blocks of an Angular App
9
Section 3: User Experience and Testability
15
Section 4: Deployment and Practice

Reactive functional programming in Angular

The observer pattern stands at the core of what we know as reactive functional programming. The most basic implementation of a reactive functional script encompasses several concepts that we need to become familiar with:

  • An observable
  • An observer
  • A timeline
  • A stream of events
  • A set of composable operators

Sound daunting? It really isn't. The big challenge here is to change our mindset and learn to think reactively, and that is the primary goal of this section.

To put it simply, we can just say that reactive programming entails applying asynchronous subscriptions and transformations to observable streams of events. Let's explain it through a more descriptive example.

Think about an interaction device such as a keyboard. It has keys that the user presses. Each one of those keystrokes triggers a specific keyboard event, such as keyUp. That event features a wide range of metadata, including—...