Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

HTML5 is not a single feature


Before providing the developer with new features, HTML5 tries to solve core problems that were exposed in previous versions of HTML, namely the programming architecture. Since HTML was not originally created with web application development in mind, as programmers started using it for such purposes, they soon found themselves with very messy code. The application data was heavily mixed with the presentation code, which was in turn tightly coupled with the application logic.

To solve this problem, developers were given Cascading Style Sheets (CSS), which allowed them to separate HTML markup (the information) from how the information was rendered. Thus, the term HTML5 really refers to three separate technologies, namely HTML5 (the new semantic elements or tags), CSS3, and JavaScript (all the new APIs, such as web storage, web workers, and web sockets, to name a few).