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  • Book Overview & Buying Learn HTML5 by Creating Fun Games
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Learn HTML5 by Creating Fun Games

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
5 (1)
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Learn HTML5 by Creating Fun Games

Learn HTML5 by Creating Fun Games

5 (1)
By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)
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The game


For lack of creativity, and to steer away from a possible lawsuit from a grumpy game company, we'll name this first game simply Typography Game. I know, that's not the most impressive game you've heard of, but at least it does a great job of explaining what the game is generally about.

The overall storyline for the game, as well as its general point, goes as follows: correctly type a phrase that is shown to you word-by-word, and win your dream boat. If you don't type each character correctly and fast enough then Snooty McSnootington wins the boat and you lose the game skills.

It's hard to convey all the details about this user interface from a single screenshot, but the waves in that beautiful ocean are actually very smoothly animated, as well as the boat, which floats freely and is tossed about by the waves. Also, although there are exactly six images in the entire game, all of the components used in this game are DOM elements. The boat, the waves, and the characters are done using...

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