Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Advanced HTML5 APIs


Although the following APIs and features vary greatly in complexity and learning curve steepness, our goal is to provide at least a thorough introduction to each of these topics. In order to gain a deeper understanding of, and working experience with each topic, it is recommended that you supplement the introduction provided here with other sources.

Since parts of the HTML5 specs and features have not yet reached full maturity, some APIs may not be fully supported in all browsers, even the latest modern browsers. Since this chapter will cover the absolute latest features of HTML5 (as at the time of writing), there is a chance some browsers might not be suitable for the examples covered in the chapter. For this reason, it is recommended that you work on the latest version of whatever the most advanced web browser is. Not only that, but you must also make certain that you check whatever experimental feature and/or security flags your browser has available. The following...