Book Image

Unreal Engine 4 Scripting with C++ [Video]

By : Reuben Ward
Book Image

Unreal Engine 4 Scripting with C++ [Video]

By: Reuben Ward

Overview of this book

<p>Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4.</p> <p>It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++.</p> <p>Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.</p> <h1>Style and Approach</h1> <p>This video will have a practical step by step recipe based approach where your everyday problems will be solved by practical examples.</p>
Table of Contents (3 chapters)
Chapter 3
Implementing Some Simple Concepts with C++
Content Locked
Section 5
Exposing C++ Code to the Editor Using Macros
This video show you how to create an Enum or Struct in C++, and then combine it with Unreal Macros to expose them to the Editor. - Create an Enum called MotionBombType - Create a Struct called BombOptions - Add the Enum and Struct to our Motion Bomb Class