Book Image

Unreal Engine 4 Scripting with C++ [Video]

By : Reuben Ward
Book Image

Unreal Engine 4 Scripting with C++ [Video]

By: Reuben Ward

Overview of this book

<p>Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4.</p> <p>It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++.</p> <p>Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.</p> <h1>Style and Approach</h1> <p>This video will have a practical step by step recipe based approach where your everyday problems will be solved by practical examples.</p>
Table of Contents (3 chapters)
Chapter 3
Implementing Some Simple Concepts with C++
Content Locked
Section 6
Finishing Our Explosive Mine
This video shows you how to modify the logic in our Motion Bomb so we can use it with our Enum and Struct, and Customize it to our liking. - Determine the Bomb Delay Time using an If Statement - Use the Bomb Delay time and Bomb Color - Test our new logic in the Editor