Book Image

Build the Game of Life Using JavaScript [Video]

By : Elisabeth Robson, Eric Freeman
Book Image

Build the Game of Life Using JavaScript [Video]

By: Elisabeth Robson, Eric Freeman

Overview of this book

JavaScript frameworks are great tools for building mobile apps. They’re efficient, lower development costs, and tend to have the security benefits that come with large, active communities of developers. In this course, we’ll build the Game of Life, a project that takes you through building a generative, cellular automaton game from start to finish in a one-page app using HTML, CSS, and JavaScript. This project is a great way for you to integrate your skills with markup, style, and behavior by creating an interactive and dynamic application right in your browser. In this project, we’ll make heavy use of the DOM, events, timing, and simple logic to create a truly generative application. By the end of this course, we’ll be able to build a creative and completely running gaming application with JavaScript. All the code files and resources for this course are available at https://github.com/PacktPublishing/Build-the-Game-of-Life-Using-JavaScript
Table of Contents (6 chapters)
Chapter 3
Interact with the Grid
Content Locked
Section 3
Add a Click Handler
Now, it's time to add a click handler to our code so that we can add live cells to the grid. Here's what we're after: we want you to be able to click on a dead cell to change it to live, and then click on it again to change it back to dead (in case you change your mind). Remember, to do that, when a cell is clicked, our handler is going to make use of the two CSS classes, live and dead. So, the click handler will be responsible for checking the state the cell, that is, live or dead, and then setting the cell to the opposite state (dead or live).