Book Image

Build the Game of Life Using JavaScript [Video]

By : Elisabeth Robson, Eric Freeman
Book Image

Build the Game of Life Using JavaScript [Video]

By: Elisabeth Robson, Eric Freeman

Overview of this book

JavaScript frameworks are great tools for building mobile apps. They’re efficient, lower development costs, and tend to have the security benefits that come with large, active communities of developers. In this course, we’ll build the Game of Life, a project that takes you through building a generative, cellular automaton game from start to finish in a one-page app using HTML, CSS, and JavaScript. This project is a great way for you to integrate your skills with markup, style, and behavior by creating an interactive and dynamic application right in your browser. In this project, we’ll make heavy use of the DOM, events, timing, and simple logic to create a truly generative application. By the end of this course, we’ll be able to build a creative and completely running gaming application with JavaScript. All the code files and resources for this course are available at https://github.com/PacktPublishing/Build-the-Game-of-Life-Using-JavaScript
Table of Contents (6 chapters)
Chapter 6
Finish the Game
Content Locked
Section 1
Introduction
We're almost there; we just need to tie up a couple of loose ends. In this module, we'll add a way to stop the game and clear the grid. This is an important functionality if you want to be able to play the game multiple times. We've also got a bonus for you if you want to test yourself on what you've learned! If you want to, you can add a random button, so you can more easily try lots of different initial states. In this bonus, we'll also increase the size of the grid so we have more room for more life. Then we'll do one final test of the code, and we're done!