Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Integrating Facebook platform


Facebook provides a whole set of frameworks for third-party developers to access the Facebook social resources such as friend's data, albums, and events.

There are three ways to integrate the Facebook platform. We can put the virtual world as an application in Facebook, as an external application, or as a desktop application.

When setting up the virtual world as an application inside Facebook, users can log into the virtual world within the Facebook website. The users do not need to leave the Facebook website when transiting to the virtual world from browsing friends photos or news.

With the external website application setup, the players go to the virtual world website instead of the Facebook website. We can authorize a user's Facebook account by logging in with Facebook connect. We can then make use of the social features from Facebook in the virtual world.

The desktop application setup will be useful if we deliver our virtual world as a desktop application...