In this chapter, we have discussed some important techniques to create the map and ground of the virtual world. We also built a basic map editor for future development use. We have created ten graphics for an island and the shore; ten pieces of graphics are a very small amount in the real production of a virtual world. It is recommended to create more tile graphics such as rocks, grasses, different types of roads, and different shapes of shore to create a graphic-rich virtual world.
What we have not discussed yet is how the buildings and objects are placed in the isometric map. We tried to first focus on basic concept and texturing the ground of the isometric map. In the Chapter 7, Creating Buildings and Environments in the Virtual World, we will discuss more advanced techniques of using isometric view.
In the next chapter, we will focus on making avatars in isometric view. We are going to extend the isometric world from a basic one to a complete virtual world in the coming chapters...