Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Summary


In this chapter, we have discussed some important techniques to create the map and ground of the virtual world. We also built a basic map editor for future development use. We have created ten graphics for an island and the shore; ten pieces of graphics are a very small amount in the real production of a virtual world. It is recommended to create more tile graphics such as rocks, grasses, different types of roads, and different shapes of shore to create a graphic-rich virtual world.

What we have not discussed yet is how the buildings and objects are placed in the isometric map. We tried to first focus on basic concept and texturing the ground of the isometric map. In the Chapter 7, Creating Buildings and Environments in the Virtual World, we will discuss more advanced techniques of using isometric view.

In the next chapter, we will focus on making avatars in isometric view. We are going to extend the isometric world from a basic one to a complete virtual world in the coming chapters...