Book Image

Flash Game Development by Example

By : Emanuele Feronato
Book Image

Flash Game Development by Example

By: Emanuele Feronato

Overview of this book

<p>You can't call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.<br /><br />Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games &ndash; and have the skills you need to design and build your own game ideas.<br /><br />The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you&rsquo;ll introduce AI with a four-in-a-row game. Then as you build your own versions of old arcade games such as Snake, Tetris, and Astro Panic. The book ends with a collection of modern casual classics.</p>
Table of Contents (17 chapters)
Flash Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go Now
Index

Defining game design


Although there have been many variants of the game since it first appeared in the early 1980s, the game is best known for being included in every Windows OS release. The beginner version has a 9x9 tiles mine field with 10 mines in it, and is the one we are going to create.

There are also a couple of major features I want you to develop:

  • Flash movies have a reserved use of right mouse button, so to flag a tile we will use Shift+click.

  • It can be frustrating when you start a game and you first click on a mine, causing a "sudden death", so we'll make sure the first click is always on an empty tile.

But first let's create a working prototype.