Book Image

Flash Game Development by Example

By : Emanuele Feronato
Book Image

Flash Game Development by Example

By: Emanuele Feronato

Overview of this book

<p>You can't call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.<br /><br />Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games &ndash; and have the skills you need to design and build your own game ideas.<br /><br />The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you&rsquo;ll introduce AI with a four-in-a-row game. Then as you build your own versions of old arcade games such as Snake, Tetris, and Astro Panic. The book ends with a collection of modern casual classics.</p>
Table of Contents (17 chapters)
Flash Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go Now
Index

Credits

Author

Emanuele Feronato

Reviewers

Jon Borgonia

Robin Palotai

Tarwin Stroh-Spijer

Acquisition Editor

David Barnes

Development Editor

Roger D'souza

Technical Editor

Arun Nadar

Indexers

Rekha Nair

Monica Ajmera Mehta

Editorial Team Leader

Aditya Belpathak

Project Team Leader

Lata Basantani

Project Coordinator

Vishal Bodwani

Proofreader

Mario Cecere

Graphics

Geetanjali G. Sawant

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade