Book Image

Flash Game Development by Example

By : Emanuele Feronato
Book Image

Flash Game Development by Example

By: Emanuele Feronato

Overview of this book

<p>You can't call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.<br /><br />Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games &ndash; and have the skills you need to design and build your own game ideas.<br /><br />The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you&rsquo;ll introduce AI with a four-in-a-row game. Then as you build your own versions of old arcade games such as Snake, Tetris, and Astro Panic. The book ends with a collection of modern casual classics.</p>
Table of Contents (17 chapters)
Flash Game Development by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Where to Go Now
Index

Appendix A. Where to Go Now

Once you code a game, your work isn't over. Game developing starts before you write the game itself and ends after you have added the last line of code.

I want you to have this list of links that you can't miss if you want to be a respected game developer:

http://www.flashmindmeld.com/: 60 tips from 60 experts about what makes or breaks a successful Flash game.

http://www.mochimedia.com/: the most complete all in one service for Flash game developers, featuring among other things monetizing with advertising and social features.

http://www.newgrounds.com/: one of the most important Flash game portals. Make your game get a good score in this portal, and you can consider it a success.

http://www.kongregate.com/: another important Flash game portal, with a built-in social network. Add badges and rewards to your game and you'll get a lot of plays in this site, which also shares revenues with developers.

http://armorgames.com/: one of the first and most important Flash game portals which also sponsors the best games around the web. Catch their attention and you can be sure your game rocks.

http://www.box2dflash.org/: free open source rigid body physics engine for Flash.

http://www.flare3d.com/: commercial 3D engine for Flash, the most impressive among its competitors.

http://www.flashgamelicense.com/: community which connects developers with sponsors, to let you make money with your Flash game.

http://flashgamedistribution.com/: get your game distributed in every known portal in just a few clicks.

http://www.kindisoft.com/: software house that developed secureSWF, the best tool to protect your SWF files against decompilers.

http://playtomic.com/: the most complete and powerful analytics system for your Flash game. Endless possibilities of tracking what's happening in your game and who's playing it.

And finally, my blog, http://www.emanueleferonato.com/: here you will find daily posts about indie game developing and related topics.