Book Image

Learning Network Programming with Java

Book Image

Learning Network Programming with Java

Overview of this book

Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs
Table of Contents (16 chapters)
Learning Network Programming with Java
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we examined the nature of the UDP protocol and how Java supports it. We contrasted TCP and UDP to provide some guidance in deciding which protocol was best for a given problem.

We started with a simple UDP client/server to demonstrate how the DatagramPacket and DatagramSocket classes are used. We saw how the InetAddress class was used to obtain addresses used by sockets and packets.

The DatagramChannel class supports using NIO techniques in a UDP environment, which can be more efficient than using the DatagramPacket and DatagramSocket approach. The approach used a byte buffer to hold messages that were sent between a server and a client. This example illustrated many of the techniques that were developed in Chapter 3, NIO Support for Networking.

This was followed by a discussion of how UDP multicasting works. This provides a simple technique to broadcast a message to members of a group. The use of the MulticastSocket, DatagramChannel, and MembershipKey classes were...