Book Image

Learning Network Programming with Java

Book Image

Learning Network Programming with Java

Overview of this book

Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs
Table of Contents (16 chapters)
Learning Network Programming with Java
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The chat server/client applications


The intent of this section is to demonstrate how buffers and channels work together in more depth. We will use client and server applications that pass messages back and forth. Specifically, we will create a simple version of a chat server.

We will perform the following actions:

  • Create a server and a client that send messages back and forth

  • Demonstrate how to handle variable length messages

First, we will demonstrate using a fixed size message using the sendFixedLengthMessage and receiveFixedLengthMessage methods. Then we will use the sendMessage and receiveMessage methods to handle variable length messages. Fixed length messages are easier to handle but will not work if the length of a message exceeds the size of the buffer. Variable length messages require more careful handling than what we have seen in previous examples. These methods have been placed in a class called HelperMethods to enable their use in multiple applications.

The chat server

Let's start...